There’s a time bomb out there with Joost’s name on it. Full-screen, broadcast-quality video streams—the main selling point of Joost’s peer-to-peer Internet TV client software—is quickly coming to the Web. Brightcove will soon be offering such streams to its video publishers using BitTorrent DNA. But the real threat to Joost will be coming from Adobe and its ubiquitous Flash player.
Sometime in the next few months, Adobe is expected to incorporate the H.264 codec in all Flash players with the general release of Flash Player 9. You can already download a beta version from Adobe Labs. The H.264 codec is part of MPEG-4 and is the codec that Apple uses to compress all of the video downloads on iTunes. Once H.264 is part of Flash, the quality of streaming video on the Web will roughly double at current bandwidth speeds. That means YouTube videos will look twice as good—and those will likely remain on the low end in quality.
Every video site on the Web (and quite a few that are still in stealth) is just waiting for Flash Player 9 to be distributed widely and become the new standard. That will allow them to launch their own full-screen Internet TV services with video streams that are just as good or better than Joost’s, and that will require nothing more than a regular browser to watch.
Joost’s greatest asset right now is not its peer-to-peer technology. It’s the momentum it’s gained so far by being an early mover. When Joost finally came out of its private beta on October 1, it had already signed up one million beta users and seeded its network with 15,000 shows. But the vast majority of that video is not exclusive to Joost. All the Internet TV services are lining up the same content. And better-quality video is not going to remain a differentiator for long.
As compression technologies get better, video sites will be able to dial up the quality of the video streams. Joost’s P2P approach is not a benefit to the consumer as much as it is a benefit to Joost (because it offloads the bandwidth costs of the most popular video streams to the users themselves). But streaming video on the Web is about to get a whole lot cheaper—and as Web video advertising takes off, a whole lot more lucrative. Some people argue that once the economics kick in, centralized Web streaming will offer a better, more consistent viewing experience than P2P streaming. That’s why H.264 is so important. It will change the economics of streaming.
Joost’s only remaining competitive barrier will be its network of viewers and their interactions among each other, along with the third-party apps built around it. If viewers feel that the experience of watching videos on Joost is more social or pleasurable than watching streams by themselves on the Web, maybe they’ll stick around. But social features are not exclusive to Joost, and neither are its platform ambitions. The slam-dunk days for Joost will soon be over.
Google - Search the Web Now !!
Saturday, October 13, 2007
The Clock is Ticking for Joost
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Friday, October 5, 2007
Zipidee Wants To Be THE Marketplace For Digital Goods
In 1995 eBay sold a laser pointer online and kicked off the online marketplace for selling physical goods. As networks improved in the intervening years, the idea of what can be bought and sold online has grown to include digital goods, such as music, e-books, and videos as well. Zipidee wants to be a market for those digital goods, and is expected to launch some time in the next week.
It’s by no means a new concept, there are several sites out there that trade in digital bits: Payloadz, Tradebits, e-Junkie, Lulu, Edgeio, and more. eBay already sells digital goods, with delivery often handled through these third party sites. iTunes can also sell your content, but requires an approved label if you want to get paid.
However, Zipidee will offer considerably more control over pricing and distribution than these other sites. Merchants on Zipidee will be able to create their own virtual store where they can list their digital wares for sale on the site directly or across Zipidee’s website widgets. It’s an ideal setup for anyone selling an instructional video series or their own audiobook.
zipidee_player.pngAudio and video can be uploaded to the site to be rented or bought at whatever price the creator wishes and consumed via downloads or streams. Other services often only allow downloads.
You will be able to track the sale of their good in real time and adjust the price accordingly using their analytics dashboard. Creators will also have the option of protecting their product with Zipidee’s own DRM system. DRMed goods come with a license to play the media through their web or downloadable player on any computer with your Zipidee credentials.
Zipidee will make money through a $1 listing fee (waived to start) and roughly 80/20 split of the purchase price, like Lulu (Zipidee takes a smaller cut for higher priced goods).
To start, Zipidee will focus on digitizing the kind of media now sold at conferences and trade shows as DVDs or Books. For launch, they’re digitizing materials from a series of consultants and speakers such as DreamUniversity and MightyVentures who currently sell millions of dollars in physical merchandise directly to their customers.
Yet, there’s still a big question over whether and where people will buy “long-tail” digital content. Zipidee is fighting the trend toward free digital content (wikipedia, 5 min) and people are reluctant enough to even pay for big-media’s content (most songs on iPods do not come from iTunes). There is also a question as to whether the best way to sell this content is horizontally in a single marketplace, or vertically by topic. There are a great number of digital content verticals out there already that could serve as points of sale for independently produced content (DocStoc, Scribd, Amie Street, 5 Min, Snocap). We’ll have to see how it all pans out when Zipidee launches.
zipidee_screen.png
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Wednesday, September 26, 2007
Minti: Parenting Advice For The UGC Generation
Minti offers a collaborative parenting advice service that ignores the one-to-many we know best style service that is the norm in this space, and instead empowers individuals to share their stories and experience.
As Michael Arrington wrote his initial review of the site in March 2006, the overall concept of Minti isn’t entirely new. As a service it sits somewhere between an advice site such as BabyCentre (a site I visited regularly when I was on the road to parenthood) and a forum. The difference is in the implementation.
Weighing User Generated Interactions
Minti is powered by the Vibe Engine, a custom built CMS owned by Vibe Capital (the majority shareholders of Minti) that also powers sites such as Refurber.
Minti has over 20,000 active registered members (as opposed to inactive or casual visitors, they are doing 7 figures in traffic) who comment, vote, tag, and contribute advice. Consider something like Breastfeeding; Minti has many user generated advice articles on the subject but it’s how they are weighed that makes the service usable and perhaps something different.
minti1.pngThe Vibe Engine weighs votes on an article based on a number of factors. Anyone can vote, but an unregistered visitor’s vote is not weighed as heavily as a registered user. Users themselves fall into ten member categories based on the amount of activity the undertake on Minti itself. Each level has a higher weighing meaning that users who are more active have a stronger vote than those who aren’t. It should be noted that none of this is evident to the user; these are all primarily backend levels, although at certain levels users get extra privileges including the ability to mark a contribution for review/ deletion is it is not of a reasonable standard. Users at higher levels also get to vote on reviews/ deletions as well in a truly distributed management model where regular users have ownership in decision making.
Overall the model delivers user rated results that serve to filter lots of information in a more accessible fashion for all readers.
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Saturday, September 15, 2007
The Holy Grail For Mobile Social Networks
We’ve been tracking emerging mobile-only social networks such as ZYB and Mocospace and Mig33. All have unique selling points (Mocospace is dead simple to use, ZYB has a rich set of potential users from their address book backup service, and Mig33 has a VOIP tool that has attracted over seven million users), but there’s one solid gold feature that none yet have: physical presence detection and information exchange with other users.
This is the Holy Grail of mobile social networking, and one of the main reasons for taking the networks off the desktop/laptop environment in the first place. Imagine walking into a meeting, classroom, party, bar, subway station, airplane, etc. and seeing profile information about other people in the area, depending on privacy settings. Picture, name, dating status, resume information, etc. The information that is available would be relevant to the setting - quick LinkedIn type information for a business meeting v. Facebook dating status for a bar.
Knowing when your friends are around, and having the ability to meet new people who share your interests (even if it’s just that you are both single), will drive massive usage of networks. But, as with many new services, a chicken and egg problem looms. Until everyone is using this, there is no real reason for anyone to use it. Meetro, an instant messaging service that finds friends based on location, has struggled to gain users over the last couple of years for this reason.
Technical barriers aren’t an issue - cell phone tower triangulation and bluetooth solve a lot of the problems of locating users and transmitting information between phones. What’s harder is just plain getting a critical mass of users.
The Failures
There is a trail of failed attempts at getting this right. Nokia released Nokia Sensor nearly three years ago. It broadcasts information about yourself to others via bluetooth. Never heard of it? Neither has anyone else, although it is still available for download. Google’s Dodgeball is another example that’s fallen flat - it tells friends (and friends of friends) who are within 10 blocks of you where you are and what you are doing.
The New Experiments
A bunch of new startups are giving this a shot, too. In a post yesterday TechCrunch UK mentions Germany’s Aka-Aki, Paris-based Mobiluck and MeetMoi (the lone U.S. startup). Another startup is Copenhagen-based Imity. It’s not surprising that most of the innovation is occurring in Europe. The current approach is to get java-based software on the phone - very few U.S. carriers and handsets allow user-based installs of java apps.
Aka-Aki
Aka-Aki, based in Germany, is just a couple of weeks old. Create a profile and download the java app to your phone. You can also create and join groups that say things about your life, job, etc. When you are near other people who are members, data about you is transmitted to them via bluetooth, and vice versa. Users have control over data flow with privacy settings. And the groups supply another layer of privacy. You may transmit that you are single only to other singles, for example. Or share your sexual orientation only with others with the same orientation.
After a silent launch, word is getting out. Thousands of people in Berlin are using the software, and there is a chance for them to get critical mass there with proper marketing. The company has raised a small seed round from FoundersLink and is currently looking for a larger round.
Imity
Copenhagen based Imity, which launched in April, has also been flying under the radar. Like Aka-Aki it detects other members via bluetooth and send basic profile information to your phone. It also keeps track of people on its website, so you can check that out periodically from your normal computer. It’s bridges mobile and traditional social networks, which may help it gain critical mass. Co-founder Nikolaj Nyholm is also behind Polar Rose, a facial recognition and image tagging service.
Imity went open source in February 2007.
MeetMoi
MeetMoi, the only U.S. based service, is most like Dodgeball - it uses text messaging to help connect people. It’s dating focused - text your location to the service and it notifies other users in your area that you are there. If they are interested, they can contact you. The company has raised $1.5 million from Acadia Woods Partners and is based in New York.
MobiLuck
MobiLuck, based in Paris, is another bluetooth solution similar to Aka-Aki and Imity. Download the software to your phone and it vibrates when other users are nearby. You can then chat with them, send photos, etc.
Update: Per a comment below, we’re adding Britekite to the list. We actually covered them briefly last month as part of the TechStars event.
Wednesday, August 29, 2007
The Tech Industry Wants You To Support The Fight For Fair Use
Listen very carefully to the copyright statement in this clip. Thinking about discussing last weekend’s game with family and friends? The NFL clearly states that viewers cannot talk about the game to anyone without permission
Insane statements like this, and others, are the target of a FTC complaint by the Computer & Communications Industry Association, a group backed by Microsoft, Google, Yahoo, Oracle and a range of other leading tech firms (full list here). The complaint argues that statements made by groups such as the NFL are illegal and deceptive, as ultimately viewers have rights under the US Constitution by way of Fair Use.
The CCIA isn’t stopping at a FTC complaint alone: they want your support in backing consumer rights to fair use. A new site, Defend Fair Use, has been launched and comes complete with copyright abuse examples and a petition that can be signed in support on the CCIA’s case before the FTC.
For those not familiar with the term, Fair Use is a doctrine in United States copyright law that allows limited use of copyrighted material without requiring permission from the rights holders*, or in laymen’s terms it allows anyone to use a clip, extract, or part thereof of copyrighted material in our own works, for example quoting a book in a blog post, displaying a snippet of a presidential debate in a video etc. The concept of Fair Use is based on free speech rights provided by the First Amendment to the United States Constitution. The Commonwealth equivalent of Fair Use is Fair Dealing.
There are any number of causes floating around the tech industry. The more left wing inclined may support movements including Creative Commons; many of these movements tend to be anti-copyright. The fight for Fair Use is not one that is anti-copyright; fair use does not disown copyright nor seek to overthrow it and replace it with some sort of Utopian socialist vision of a free for all where content creators would no longer be able to own their works. Fair Use is about allowing, as the name suggests, fair use of copyrighted materials in a free and open society, be that by the press or by content creators such as bloggers and others. It’s a noble cause, if only because the alternative is absurd. Would we want to live in a society where you would need permission to discuss a football game due to copyright restrictions?
Those interested in signing the petition can do so here.
(in part via Ars)
*Wikipedia
The Tech Industry Wants You To Support The Fight For Fair Use
Listen very carefully to the copyright statement in this clip. Thinking about discussing last weekend’s game with family and friends? The NFL clearly states that viewers cannot talk about the game to anyone without permission
Insane statements like this, and others, are the target of a FTC complaint by the Computer & Communications Industry Association, a group backed by Microsoft, Google, Yahoo, Oracle and a range of other leading tech firms (full list here). The complaint argues that statements made by groups such as the NFL are illegal and deceptive, as ultimately viewers have rights under the US Constitution by way of Fair Use.
The CCIA isn’t stopping at a FTC complaint alone: they want your support in backing consumer rights to fair use. A new site, Defend Fair Use, has been launched and comes complete with copyright abuse examples and a petition that can be signed in support on the CCIA’s case before the FTC.
For those not familiar with the term, Fair Use is a doctrine in United States copyright law that allows limited use of copyrighted material without requiring permission from the rights holders*, or in laymen’s terms it allows anyone to use a clip, extract, or part thereof of copyrighted material in our own works, for example quoting a book in a blog post, displaying a snippet of a presidential debate in a video etc. The concept of Fair Use is based on free speech rights provided by the First Amendment to the United States Constitution. The Commonwealth equivalent of Fair Use is Fair Dealing.
There are any number of causes floating around the tech industry. The more left wing inclined may support movements including Creative Commons; many of these movements tend to be anti-copyright. The fight for Fair Use is not one that is anti-copyright; fair use does not disown copyright nor seek to overthrow it and replace it with some sort of Utopian socialist vision of a free for all where content creators would no longer be able to own their works. Fair Use is about allowing, as the name suggests, fair use of copyrighted materials in a free and open society, be that by the press or by content creators such as bloggers and others. It’s a noble cause, if only because the alternative is absurd. Would we want to live in a society where you would need permission to discuss a football game due to copyright restrictions?
Those interested in signing the petition can do so here.
(in part via Ars)
*Wikipedia
Monday, August 20, 2007
TwitKu: Single Interface For Twitter And Jaiku
TwitKu is a new site that is sort of a Meebo
(web instant messaging) for the Twitter
and Jaiku
“presence blogging” services.
The site brings your Twitter and Jaiku accounts onto one screen and adds a posting interface that allows you to post just to one of the services, or to both. The benefit for many people that use both services religiously is obvious. Very simple and very useful for some people.
Both Twitter and Jaiku have APIs, making this possible (or at least manageable). Clones/similar products like Pownce and the new Yappd don’t have APIs. When and if those services release them, I’d expect TwitKu to quickly add those services as well. And that would save those of us who want to use all of the services but refuse to choose a lot of time.
And since Twitter and Jaiku are all about presence and status updates of friends, there’s no reason not to add Facebook status right away, too.
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TripAdvisor Acquires Facebook App Where I’ve Been For $3 Million
We have now confirmed that this deal has not happened and is in the discussion stage only. Inside Facebook pulled the trigger on their post a little too soon.
TripAdvisor has acquired Facebook
Application “Where I’ve Been” for a reported $3 million.
Where I’ve Been allows users to share where they have been in the world from their Facebook profiles and has approximately 2.3 million users.
Inside Facebook notes that the $3 million purchase price values Where I’ve Been users at around $1.30 each.
The purchase is the first major seven figure acquisition for a dedicated Facebook only application. Where I’ve Been was recently included on the TechCrunch interns list of favorite Facebook apps.
Thursday, August 16, 2007
Netvibes For iPhone Available Now
Customizable home page site Netvibes released a pre-beta version of their site for the iPhone earlier today at m.nv1.netvibes.com
. This version of the site doesn’t look like much on a normal browser, but it definitely does the job on the iPhone.
The already minimalized Netvibes is pared down even further for the iPhone to a single column of widgets. There are few graphics to speed load time.
I use Netvibes as a quick hit RSS reader for my most important feeds. It does an even better job on the iPhone and I plan to bookmark a special Netvibes page with the 15 feeds I read multiple times per day.
Keep a lookout on the Facebook blog
this evening, too. Facebook PR says they will be announcing the iPhone version of the site shortly. Update: It’s launched.
Posted in Company & Product Profiles |
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Netvibes For iPhone Available Now
Customizable home page site Netvibes released a pre-beta version of their site for the iPhone earlier today at m.nv1.netvibes.com
. This version of the site doesn’t look like much on a normal browser, but it definitely does the job on the iPhone.
The already minimalized Netvibes is pared down even further for the iPhone to a single column of widgets. There are few graphics to speed load time.
I use Netvibes as a quick hit RSS reader for my most important feeds. It does an even better job on the iPhone and I plan to bookmark a special Netvibes page with the 15 feeds I read multiple times per day.
Keep a lookout on the Facebook blog
this evening, too. Facebook PR says they will be announcing the iPhone version of the site shortly. Update: It’s launched.
Wednesday, August 8, 2007
More Lawsuit Fun For Facebook
Facebook is going to have to defend itself against at least one more lawsuit in the coming months. They’re not just dealing with the ConnectU lawsuit - another one was filed against them last month, in Pennsylvania.
The lawsuit hinges on U.S. Patent 6,519,629 (”System for creating a community for users with common interests to interact in”), which was issued in 2003 and is now owned by the plaintiffs, Cross Atlantic Capital Partners
.
This is a flat out patent infringement accusation, and the plaintiff is requesting royalties from Facebook. The patent claims relate to social networks built around communities of users with “common interests.” Facebook, which bases networks around universities, business, etc., is naturally the largest target for the patent offensive.
I emailed Facebook earlier today for a comment. No word back from them yet.